Passionate about creating immersive interactive narrative worlds, I specialize in designing reactive, story-driven worlds with player agency and moment-to-moment gameplay.
I bring expertise in scripting quests, pacing narrative events, and seamlessly integrating gameplay and cinematics to deliver polished and interactive experiences.
Professional Career
Education
SKILLS
System & Game Design
- Game Concept & Pitch development
- 3Cs, Core Loops & High-Level Planning
- Scripting - Blueprints, Python, C# and basic C++
- Level Design - Blockout to Setdressing
- Macro Design, Beat Charts & PreViz
- Scripted Events, Cinematics
- Interaction and Gameplay Systems
- UI/UX
- Tools
- Documentation & Structure
Technical Art & VFX
- Dynamics & VFX:
Sci-Fi, RBD, Pyro, Cloth (Houdini, Niagara, Embergen) -
Procedural world building:
Parameterized Assets, Landscapes & Materials - Scripting:
Vex, Python, C#, basic C++ - Animation:
Sequencer, Cascadeur, Blender, - Pipeline & Tool Development
- Setdressing and Lighting
- 3D Modeling & Texturing:
Blender & Substance Suite - Rigging:
Control Rig, Houdini, basic Maya
Production
- Agile Development (Scrum & Kanban)
- Jira and Confluence
- Perforce, Git and Plastic SCM
- Problem-solving & Risk Management
-
Managed teams up to 25 people
- Coordinate closely with directors and
production teams to establish a shared vision - Coordinate with Outsource Teams
- Attention to detail, process knowledge and ability to manage multiple priorities at once
SOFTWARE
- Unreal Engine (BPs, Python and basic C++)
- Unity 3D (C#)
- VS Studio & Code
- Rider
- Jira, Confluence
- Perforce, Git, Plastic SCM
- Houdini (Vex & Python)
- Blender (Python)
- Maya (Mel & Python)
- Substance Painter
- Substance Designer
- Cascadeur
- Motion Builder (basics)
- Photoshop
- After Effects
- Premiere
- DaVinci Resolve
- InDesign
- Illustrator