Passionate about creating immersive interactive narrative worlds, I specialize in designing reactive, story-driven worlds with player agency and moment-to-moment gameplay.

I bring expertise in scripting quests, pacing narrative events, and seamlessly integrating gameplay and cinematics to deliver polished and interactive experiences.

Professional Career

2024 - present | Technical Realization Designer - Ubisoft

  • Technical Implementation for Cinematics, Narrative, Quest and Scripted Event Content
  • Seamless Narrative/Cinematics Gameplay and Transitions, Moment to Moment Scripted Events
  • Documentation across Departments for Cinematics, Quest, Level, Audio and Tech Animation

 

 

 

2022 - 2024 | Unreal Engine Generalist - Freelancer

Hyperbowl | Europe´s leading Virtual Production House

  • Unreal Stage Operator
  • On-Set coordination with the Film Director and DP for optimal shot visuals and choreographies.
  • ICVFX for cinematic and commercial productions.
  • Set extension, lighting, and animations for seamless live-action integration.
  • Tools and Systems, Unreal Blueprints.

 

 

 

 

 

2017 - 2022 | Senior Real-Time Generalist

Stereolize GmbH | Interactive presentations for events and showrooms

  • 3D Scene Creation, Pipelines & Optimization, Geometry, Animation, Materials, Lighting, and Motion Graphics in Real-Time Engines
  • Pre-Vis/Storyboards, Cameras, Sequencer & Cinematics
  • Scripting and tool development for customized apps and shows, state machines, intuitive menu flows, and engaging storytelling pathways.
  • Futuristic FX and UI/UX Design
  • 3D motion graphic with Houdini, Cinema 4D, Substance Painter and Octane Render
  • Content Lead and coordinate with Outsource Teams and Freelancer

 

 

2013 - 2017 | Motion Designer

Sport1 GmbH | TV Channel

  • Trailer and motion graphic in Cinema 4D, Octane, After Effects
  • 3D animationen, Camera Operator on „Short-Spot“ creation for clients including shooting in Green Screen
  • Creation of Events & B2B-Roadshows Motion Graphics
  • Establish PBR pipeline with Octane render to increase efficiency and quality in the render pipeline

2010 - 2013 | Media designer Film and sound

PLAZAMEDIA GmbH | TV- & film production and content solution provider

  • On-Set Operator with commercial and show production in various roles like camera, lighting, etc.
  • Experience with realtime grafik Vizrt and 3D-VFX-Pipeline at Constantin-Film
  • Video editing with AVID, Premiere, Premiere Pro & After Effects
  • Rebranding of new Sport1 Channel Branding at Brandsome

 

2007 - 2010 | IT-Specialist for system integration

brainworks Training GmbH | Certified trainings for Apple, Adobe, Microsoft and more

  • Database coding, including UI elements with Photoshop
  • Video editing with Final Cut and Apple Motion
  • Apple Certified Macintosh Technician, Troubleshoot IT-Systems und -Networks, Hardware-repair, Clientsupport
  • Animation of hardware-elements and explanatory graphics for presentations

 

Education

2021 - 2025 | Study with focus on Technical Game Design & Art

Breda University of Applied Science | Bachelor of Science Creative Media and Games

 

  • Game Concept & Pitch development for 3Cs, Game loops and Player expierences
  • Technical Design and Prototypes with Unreal Blueprints
  • Level Design - Concepts, Beat Charts, Setdressing and Lighting
  • Procedural world building - parameterized 3D assets, Landscapes, Tools, Materials
  • Technical Art - Pipelines & Tools / Automation / Performance
  • VFX and Dynamics with Houdini, Niagara and Shaders
  • Team Management up to 20 people
  • Sprint Planing, High level Plan, Macro Design
  • Jira, Perforce, and agile methodologies like Scrum.
  • Establish Pipelines, shared Vision and Documentation

 

SKILLS


System & Game Design

 

  • Game Concept & Pitch development
  • 3Cs, Core Loops & High-Level Planning
  • Scripting - Blueprints, Python, C# and basic C++
  • Level Design - Blockout to Setdressing
  • Macro Design, Beat Charts & PreViz
  • Scripted Events, Cinematics
  • Interaction and Gameplay Systems
  • UI/UX
  • Tools
  • Documentation & Structure

 

Technical Art & VFX

 

  • Dynamics & VFX:
    Sci-Fi, RBD, Pyro, Cloth (Houdini, Niagara, Embergen)
  • Procedural world building:
    Parameterized Assets, Landscapes & Materials

  • Scripting:
    Vex, Python, C#, basic C++
  • Animation:
    Sequencer, Cascadeur, Blender,
  • Pipeline & Tool Development
  • Setdressing and Lighting
  • 3D Modeling & Texturing:
    Blender & Substance Suite
  • Rigging:
    Control Rig, Houdini, basic Maya

Production

 

  • Agile Development (Scrum & Kanban)
  • Jira and Confluence
  • Perforce, Git and Plastic SCM
  • Problem-solving & Risk Management
  • Managed teams up to 25 people

  • Coordinate closely with directors and
    production teams to establish a shared vision
  • Coordinate with Outsource Teams
  • Attention to detail, process knowledge and ability to manage multiple priorities at once

SOFTWARE


  • Unreal Engine (BPs, Python and basic C++)
  • Unity 3D (C#)
  • VS Studio & Code
  • Rider
  • Jira, Confluence
  • Perforce, Git, Plastic SCM

 

  • Houdini (Vex & Python)
  • Blender (Python)
  • Maya (Mel & Python)
  • Substance Painter
  • Substance Designer
  • Cascadeur
  • Motion Builder (basics)
  • Photoshop
  • After Effects
  • Premiere
  • DaVinci Resolve
  • InDesign
  • Illustrator

 

SHOWREEL


Contact